Added on Time & Inventory

Demo that shows the clock (time progressing) and inventory working

Managed to continue working on adding on a clock and an inventory system. Took me about 3 days to fully implement the inventory system (also from Feel) - the first day was spent understanding and trying to explore how it works. the second day was spent trying to implement it for my game use, but I was getting hung up on making it perfect, i.e., getting rid of the annoying orange highlight at the beginning of the inventory slot after activating it (it’s supposed to remain hidden, so when I unhid it, the highlight remained). At the end of day 2, I got some advice on just using good-enough assets, instead of trying to make it perfect.

Day 3 (today) was spent bringing it into my game and working off of what I had learned in the first two days. As you can see, I’ve also made it such that when you flip over the tile with the wild raspberries, it gets added to your inventory.

You’ll also see how navigating to different tiles impacts the clock hour. The idea is to have navigation move forward an hour for every tile you walk on.

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Brand New Game Design