
Giving the game a new cozy look!
With the help of friends and experts, we’re now able to give the game a refreshed cozier look!

A bunch of updates: implementing the campsite, trailhead, and Grandma’s
Implemented quite a few things and the beginnings of new mechanics: reworked the campsite, created grandma’s house and the trail head that starts you off to Grandma’s.

Full speed ahead on demo development
Updating the game demo, within the context of the full game


Steam store page is almost ready for launch!
Marketing prep is finally almost done. I update in this post all of the pieces I’ve been working on to date.

Teaser demo is now 95-98% done - now working on marketing
Big update on where the game currently is at. Lots of iterations of playtesting and development based on play test feedback. Now working on marketing in parallel. Aiming for demo release on Steam by the end of August / early September.

Game is coming together now!
Game definitely seems to be coming together now - I write about what I’ve added in


Brand New Game Design
After soliciting quite a bit of feedback on my new game design and having worked on implementation over the last few days, I’m now happy to talk about the thought process behind this and a snippet of what’s been done so far.
Still alive and kicking
Started over again with a new game design, will update you all on what exactly that is after organizing things a bit further

New navigation system and player stats balancing
Here I talk about creating a grid system to unlock areas for the player in another navigation method and balancing player stats to be more realistic.

Knowing when to throw away ideas (for now): Navigation
Here I talk about my attempt at creating a navigation mechanic, and my reasoning behind why I decided to stop working on this.

Cooking Mechanic
Here I talk about the work needed to create the cooking mechanic, which adds on additional components: hunger & temperature bar, collecting the relevant items for fire and cooking, and having consumed food impact the relevant player stats.

Drinking Mechanic + Inventory
The first basic core mechanic in the game - hydration and inventory to support it.

Beginning dev work
The beginnings of dev work is always quite intimidating, but you gotta start somewhere, and then build on top of what you have.

Which survival stats to track?
I write about my reasoning behind choosing which survival stats (player stats / status) to track and monitor - it’s in largely due to the survival concept of “the rule of 3s”.

Why I want to make this game
The idea for Wild Ground began as a middle-school thought experiment. And now, years later, after college and after a few jobs, I began exploring this idea seriously again.
I want to make a game where you can challenge yourself on whether you (and friends?) can survive in your local wilderness area.