Teaser demo is now 95-98% done - now working on marketing
Annabel Sun Annabel Sun

Teaser demo is now 95-98% done - now working on marketing

Big update on where the game currently is at. Lots of iterations of playtesting and development based on play test feedback. Now working on marketing in parallel. Aiming for demo release on Steam by the end of August / early September.

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Brand New Game Design
Annabel Sun Annabel Sun

Brand New Game Design

After soliciting quite a bit of feedback on my new game design and having worked on implementation over the last few days, I’m now happy to talk about the thought process behind this and a snippet of what’s been done so far.

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Annabel Sun Annabel Sun

Still alive and kicking

Started over again with a new game design, will update you all on what exactly that is after organizing things a bit further

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Cooking Mechanic
Annabel Sun Annabel Sun

Cooking Mechanic

Here I talk about the work needed to create the cooking mechanic, which adds on additional components: hunger & temperature bar, collecting the relevant items for fire and cooking, and having consumed food impact the relevant player stats.

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Beginning dev work
Annabel Sun Annabel Sun

Beginning dev work

The beginnings of dev work is always quite intimidating, but you gotta start somewhere, and then build on top of what you have.

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Which survival stats to track?
Annabel Sun Annabel Sun

Which survival stats to track?

I write about my reasoning behind choosing which survival stats (player stats / status) to track and monitor - it’s in largely due to the survival concept of “the rule of 3s”.

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Why I want to make this game
Annabel Sun Annabel Sun

Why I want to make this game

The idea for Wild Ground began as a middle-school thought experiment. And now, years later, after college and after a few jobs, I began exploring this idea seriously again.

I want to make a game where you can challenge yourself on whether you (and friends?) can survive in your local wilderness area.

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