Beginning dev work
After completing a fantastic Unity tutorial I found on Udemy (Learn To Create A Farming Game With Unity 6 & C#, by James Doyle) and co-creating and refining my vertical slice idea with ChatGPT, I’ve finally begun development work. It’s a super rough beginning, but hey - gotta start somewhere, right? (See screenshot below. The assets come from the tutorial mentioned above.)
The character is allll the way to the left and is absolutely tiny, but the scene is set up to start out with some of the most basic part of the core loop: thirst, hunger, and sleep.
Access water to fulfill thirst requirements
Plants to fulfill hunger requirements
Flat camping ground to enable sleep
Once I get the mechanics going, I’ll be adding onto this. In general, I’ve found that whenever working on something new and intimidating (as game development is to me right now), it’s nice to start somewhere small, get that working, and build around it.
More updates to come as I continue working on this!