Beginning dev work

After completing a fantastic Unity tutorial I found on Udemy (Learn To Create A Farming Game With Unity 6 & C#, by James Doyle) and co-creating and refining my vertical slice idea with ChatGPT, I’ve finally begun development work. It’s a super rough beginning, but hey - gotta start somewhere, right? (See screenshot below. The assets come from the tutorial mentioned above.)

unity workspace two plants one tiny character a body of water and a path that ends in a square patch of dirt, all on grass

The character is allll the way to the left and is absolutely tiny, but the scene is set up to start out with some of the most basic part of the core loop: thirst, hunger, and sleep.

  1. Access water to fulfill thirst requirements

  2. Plants to fulfill hunger requirements

  3. Flat camping ground to enable sleep

Once I get the mechanics going, I’ll be adding onto this. In general, I’ve found that whenever working on something new and intimidating (as game development is to me right now), it’s nice to start somewhere small, get that working, and build around it.

More updates to come as I continue working on this!

Next
Next

Which survival stats to track?